fasadclouds.blogg.se

Takuma kof xiii
Takuma kof xiii




  • Standing Heavy Kick ( ) - An uncancelable upward kick that covers the vertical space in front of Takuma's head but is severely lacking in horizontal reach.
  • takuma kof xiii

    It has the fastest startup of all of Takuma's normal attacks and can be incorporated into blockstrings such as the near universal Crouching, Close uninterruptable string. Close Heavy Punch (Close ) - Takuma lacks a Close so this attack functions as Takuma's main fast, heavy punishing normal.

    takuma kof xiii

    Since it shuts down hop attempts and can be canceled the player can incorporate the attack into close blockstrings to limit the opponent's options.

  • Controls the low hop space in front of the player and can be a preventive anti-air.
  • The horizontal range isn't too long, but it stretched notably further than Standing as Takuma shifts forward before throwing the punch. Takuma's punch connects against crouching opponents and can be canceled into only Special attacks, namely his Ko'ouken ( + ) and Kyokugen Ko'ou ( + ).
  • Standing Heavy Punch ( ) - One of Takuma's longest grounded normals that behaves similarly to other Far attacks.
  • Takuma can cancel his Crouching that reaches just about as far and leaves the player with a better frame advantage so there isn't much use for this attack.
  • Standing Light Kick ( ) - A short shin kick that hits low but lacks range.
  • And although the range is short, Takuma's Standing will hit crouching opponents and can be applied when up close to the opponent. The player can use this as an anti-air against short hops like any Standing.

    takuma kof xiii

    Standing Light Punch ( ) - A stubby standing jab.






    Takuma kof xiii